MiniARPG
⚔️ MiniARPG — Mobile Action RPG
A fast-paced action RPG built by a solo developer, designed for mobile and playable right in your browser — no download needed.
What's in the game:
- 🗡️ Multiple attack styles — projectile, boomerang, whirlwind, hellfire, and more
- 🎲 Randomized equipment drops with enhancement & refinement system
- 🌿 Skill tree with meaningful build choices
- 👥 Up to 3-player real-time co-op
📱 Mobile-first design with virtual joystick. Desktop players can use WASD to move and Space to attack.
Credits
2D game assets by CraftPix.net (craftpix.net)
💛 A note from the developer
This game is a passion project I've been building entirely on my own — every mechanic, every line of code, every late night tweaking drop rates and skill trees.
If you enjoy it even a little, consider leaving a small donation. It's not about the money — it's about knowing someone out there thinks this is worth continuing.
Your support genuinely helps me decide whether to keep going.
Thank you for playing. 🙏
⚔️ MiniARPG — 手機動作 RPG
一款由獨立開發者單人製作的動作 RPG,專為手機設計,直接在瀏覽器遊玩,無需下載。
遊戲內容:
- 🗡️ 多種攻擊模式 — 彈射、迴旋鏢、旋風、地獄火等
- 🎲 隨機裝備掉落,支援強化與精煉系統
- 🌿 技能樹,打造專屬流派
- 👥 最多 3 人即時連線合作
📱 手機觸控搖桿操作。電腦玩家可用 WASD 移動、空白鍵 攻擊。
💛 來自開發者的一句話
這款遊戲是我一個人從零做起的,每一個機制、每一行程式碼、每一個深夜調整的數值,都是我真心投入的痕跡。
如果你玩得開心,哪怕只有一點點,希望你能考慮小額贊助支持我。對我來說,那不只是錢——而是讓我知道,有人覺得這件事值得繼續下去。
你的支持,真的會影響我要不要繼續做這款遊戲。
謝謝你願意玩。🙏
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Special Thanks / 特別感謝
CraftPix.net — 提供了豐富的遊戲素材資源,讓我這個獨立開發者得以專注在遊戲設計上,才有辦法完成這個作品。
CraftPix.net — Incredible asset resources that made this solo project possible.
| Updated | 1 day ago |
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 1.0 out of 5 stars (1 total ratings) |
| Author | gueder85 |
| Genre | Role Playing |
| Made with | Phaser |
| Tags | ction-rpg, mobile, Multiplayer, Roguelite, Top-Down |
| Average session | A few minutes |
| Languages | English, Chinese, Chinese (Simplified), Chinese (Traditional) |
| Inputs | Keyboard, Mouse, Touchscreen |
| Multiplayer | Server-based networked multiplayer |
| Content | No generative AI was used |
Development log
- v1.0.71 day ago





